Part 14: Governance in games

Part 14: Governance in games

In this article, we will develop a voting system that will allow users to provide developers with suggestions or change the value of game changes. Creating configs table struct [[eosio::table]] mconfig_j { std::string variable_name; std::string variable_type;...
Part 12: Token and resource swaps

Part 12: Token and resource swaps

In this article, we’re building on previous discussions about upgrading items by introducing a method to exchange resources for tokens. We’ll add a new table to track resources, where each entry includes a `key_id` (numerical ID for the resource),...
Part 9: Blends of NFTs for WAX games

Part 9: Blends of NFTs for WAX games

In this article, following our previous one  on upgrading farming items, we’re diving into creating blends. Blending involves combining specific items to create new or enhanced ones within the game. This feature adds depth and strategy to the game, offering...