by Oleh Mykhaylovych | Apr 15, 2024 | Gaming, Technical, WAX
In this article, we will develop a voting system that will allow users to provide developers with suggestions or change the value of game changes. Creating configs table struct [[eosio::table]] mconfig_j { std::string variable_name; std::string variable_type;...
by Oleh Mykhaylovych | Apr 15, 2024 | Gaming, Technical, WAX
To delve into token staking and its role in governance, we begin by setting up a new table to manage the staking process. This table will track the staked tokens and their corresponding voting rights, crucial for enabling players to participate in key decision-making...
by Oleh Mykhaylovych | Apr 15, 2024 | Gaming, Technical, WAX
In this article, we’re building on previous discussions about upgrading items by introducing a method to exchange resources for tokens. We’ll add a new table to track resources, where each entry includes a `key_id` (numerical ID for the resource),...
by Oleh Mykhaylovych | Feb 29, 2024 | Gaming, Technical, WAX
Building on our ReactJS and WAX smart contract interaction guide, this article advances our application’s development. We’ll delve into the intricacies of blends and workspace upgrades, alongside the necessary tools. Additionally, guidance will be provided...
by Oleh Mykhaylovych | Feb 29, 2024 | Gaming, Technical, WAX
This article will explore how to create avatars and their equipment, focusing on the customization and personalization aspects that enhance player experience. By detailing the process of designing avatars and selecting their gear, we aim to provide insights into...
by Oleh Mykhaylovych | Feb 28, 2024 | Gaming, Technical, WAX
In this article, following our previous one on upgrading farming items, we’re diving into creating blends. Blending involves combining specific items to create new or enhanced ones within the game. This feature adds depth and strategy to the game, offering...