Part 17: Quest systems in game

Part 17: Quest systems in game

In this article, we will add a quest system that will allow us to engage more with the players in our games. Let’s add the necessary tables struct quest { std::string type; float required_amount; float current_amount; }; struct [[eosio::table]] quests_j...
Part 16: Leaderboards in games

Part 16: Leaderboards in games

In this article, we will analyze the creation of leaderboards and consider the implementation of a leaderboard for user resources and their overall mining rate. New tables struct [[eosio::table]] lboard_j { name account; uint64_t points; uint64_t primary_key()...